One of the most fun things in a game, offering not only entertainment but also replay value is decisions.
If you offer the player more than one path, they choose and get their own ending to the story - this makes the game alot more exiting - the player feels as if everything they do has an impact, like real life.
And of course, it means people return to play it more than once.
This also links back to rewards, offer a trophy for unlocking all endings and it gives the player something exciting to fight for.
This does not need to apply to all games, but adding it will almost definetly make it instantly exciting!
Monday, January 21, 2008
Goals & Rewards
I'm deeply sorry for not posting the last week or so, I've been busy with my latest game project - of which I'm trying to follow my own advice, which I understand is hard.
Goals, a player needs something to do. All games have to have this, if they don't, they're not games. If you were stuck in Mario with no enemies, no obstacles then it's not a game.
Goals can be anything! Solve a puzzle, dodge bullets, fly forward, anything!
But obviously the more interesting a goal is, the more fun a game is going to be. Kill is not fun. Find and kill a specific target, and we're getting somewhere.
Rewards. Rewards are often quite difficult. Usually the satisfaction of winning is enough, but why not add something else? A highscore table to show off with, an acheivement too? Why not a secret extra level, a special video or anything that only those who work can get it! This gives the player something to strive for.
Well I think this is fairly obvious, but easy to forget.
Goals, a player needs something to do. All games have to have this, if they don't, they're not games. If you were stuck in Mario with no enemies, no obstacles then it's not a game.
Goals can be anything! Solve a puzzle, dodge bullets, fly forward, anything!
But obviously the more interesting a goal is, the more fun a game is going to be. Kill is not fun. Find and kill a specific target, and we're getting somewhere.
Rewards. Rewards are often quite difficult. Usually the satisfaction of winning is enough, but why not add something else? A highscore table to show off with, an acheivement too? Why not a secret extra level, a special video or anything that only those who work can get it! This gives the player something to strive for.
Well I think this is fairly obvious, but easy to forget.
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